Samples
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A simple 2D scene with a small example grid and pathfinding agent.
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A 2D maze generator to showcase how jump points and canonical ordering works with JPS4. We'll cover debugging tools to visualize the JPS4 algorithm.
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An example to showcase tile-based movement and and 3D colliders for the grid.
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A full implementation of a synced world controller to showcase multi-threaded path scheduling on a static and dynamic grid with adaptive targets (closest targets).
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Showcases external generation of a large grid from a thresholded image.