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Samples

  1. Minimal Sample (2D)

    A simple 2D scene with a small example grid and pathfinding agent.

  2. Maze Sample (2D)

    A 2D maze generator to showcase how jump points and canonical ordering works with JPS4. We'll cover debugging tools to visualize the JPS4 algorithm.

  3. City Sample (3D)

    An example to showcase tile-based movement and and 3D colliders for the grid.

  4. Pixel Rogue Sample (2D)

    A full implementation of a synced world controller to showcase multi-threaded path scheduling on a static and dynamic grid with adaptive targets (closest targets).

  5. Map Sample (2D)

    Showcases external generation of a large grid from a thresholded image.